Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Phelan Lore
Sniggerdly
|
Posted - 2007.01.12 16:03:00 -
[1]
Originally by: Galen Silas
Example... I was in my astarte and i have a full tank in the lows, cap injector (800's), with 6 heavy neutron blasters II's. This Euphoria Unleashed guy in a nanophoon had killed one of my m8's in his stabber then went after me in a belt. As the fight went on he went about 16 to 18 km away from me and had heavy nos and was pelting me with cruise missiles. No way whatsoever was i going to catch him, kinda lame where you can fit a setup where other people can't catch you.
That's your fault for fitting blasters. Nano BS have such a huge sig that any turret except for large long range turrets will track them. If you had rails you would have chased him off.
Sniggwaffe is recruiting |

Phelan Lore
Sniggerdly
|
Posted - 2007.01.12 20:48:00 -
[2]
Originally by: j0sephine Edited by: j0sephine on 12/01/2007 19:44:01
"No... But they didn't die etiher. Your point is?"
Same issue people have with stabbed setups. If one side in the fight has two outcomes: "die or not die" and the other side has two outcomes: "kill or not die", then there's inherent lack of balance here that's beyond obvious.
or in less words -- the worst outcome for the nano setup is what's the best outcome for ship facing them. Go ahead and try to explain how it's "working as intended" -.o
The nanoship sacrifices firepower and tanking power (it can only speed tank missiles and drones) for the ability to solo. A dual rep Domi, or tempest is a much more powerful ship than a nanophoon or domi. The only difference is that you can't effectively solo in those ships.
Although it is hard to kill a nano ship without a rapier or huginn, it is very easy to force them to disengage.
Nanoships are a step in the right direction for EVE as well. Every single patch pushes EVE PvP away from solo and small gang PvP towards blobs. Nanosetups that allow soloing are good.
Sniggwaffe is recruiting |

Phelan Lore
Sniggerdly
|
Posted - 2007.01.12 20:50:00 -
[3]
Originally by: Audri Fisher
That is the real problem, webs aren't an effective counter, becuase battleships hve enough inetia that it simply takes them out of web range.
Minmatar recons?
Webs are a counter... I lost my last phoon to a bubble camp reaproaching the gate. A huginn with enough sensor boosters and webs will stop a nanoship pretty fast.
Damps + ceptors also work well.
Sniggwaffe is recruiting |

Phelan Lore
Sniggerdly
|
Posted - 2007.01.13 01:00:00 -
[4]
Originally by: HankMurphy
drones? the DPS that can be killed. this is the argument that keeps drones in the realm of sanity. however, a bit of handy-work w/ quickly pulling back to drone bay and re-deploying can make it rather hard to even kill one.
So how fast do your ogres go? Mine don't go 3-4k/s.
Sniggwaffe is recruiting |

Phelan Lore
Sniggerdly
|
Posted - 2007.01.13 18:38:00 -
[5]
Originally by: Skraeling Shortbus How do you deal with heavy nos as a tackler I for one cannot figure out how to avoid being just sucked dry by a heavy nos and unable to keep the web on... Oh wait thats right there is no counter to heavy nos besides more nos.
Have somebody damp him. By the time he locks your interceptor he will be dead.
Or you could fit a cap injector... Or you could fit small nos in your highs (it doesn't take very much cap to run a web).
Sniggwaffe is recruiting |

Phelan Lore
Sniggerdly
|
Posted - 2007.01.17 10:12:00 -
[6]
Originally by: Marcus Quo But you CAN'T web a good nano ship without a Min Recon.
I just killed one a few days ago with a celestis dampning, 2 ceptors webbing and moving in an out of his lock range, and 2 stabbers doing damage.
It was a crappy nanophoon, but the same concept works for any nanophoon as long as your ceptors also fit speed mods.
Sniggwaffe is recruiting |
|
|